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-
- Space Monopoly v1.1
-
- Written '96, released '97, Updated '98 by David Vivash
-
- It's recommended you read these instructions at least once before you
- play because the game may look daunting at first... I assure you it's
- easy to play after the first couple of games...
-
- Introduction - What is this?
-
- Requirements - What you need
-
- Loading instructions - How to load it...
-
- How to play - The game
-
- Credits - ME!
-
- History - Version 1.1?
-
- · This is a freely distributable piece of software ·
-
- Welcome to Space Monopoly!
-
- This game was written in AMOS in 1996 by me and was just left lying
- around on a disk. Recently however, I was looking through my disks and I
- came across it again, played it, liked it, so I released it. Then I
- updated it - hence the v1.1 - and released it as a AF Reader Game.
- Anyway, this is what the game is about:-
-
- Basically it's about buying shares. But that sounds boring, which I
- don't think this game is. (?). What you have to do is get more money
- than your opponents - with a limited number of turns. You can play one
- player which can be as much fun, as you try and beat the high scores
- (Beat me? I think not!).
-
- The game starts off with just a grid and some circles. You can start up
- companies, and buy shares in these companies. As the companies grow (and
- merge), you get more and more money. Hence you buy more and more shares.
- And so on...
-
- Space Monopoly was written on an Amiga 1200 with a Blizzard 1230-IV
- accelerator with 8 MB of FAST RAM and a 2 x Speed CD-ROM drive. This
- is the only machine it has been tested on, but there's no reason why
- a standard A500 couldn't run this...
-
- The game will load and run when you double click on its icon.
-
- The game needs no assigns or external files and can therefore be run
- from anywhere.
-
- However, if you want to be able to save the high scores, you need
- to make sure that the drawer Space Monopoly is run from is write enabled
- and has the drawer 'data' contained in it. If you run directly from a CD
- for example, the high scores will not be saved.
- If the drawer is write protected, the high scores and settings will
- be saved to "Ram:Data/".
-
- If you decide to install this make sure that the drawer "Space Monopoly"
- is contained in also contains the "Data" drawer, ie.
-
- "Hd0:My_Directory/Spacey_thing/ Space_Monopoly_v1.1"
- "Hd0:My_Directory/Spacey_thing/ Data [DRAWER]"
-
- How to play Space Monopoly
-
- Getting Started - Starting a game
-
- Game options - Options during the game
-
- Creating Companies - Not sure
-
- Buying Shares - Erm, next...
-
- Mergers - Could be 'merging'. Dunno.
-
- Hints and Tips - Get loadsa dosh
-
- SPACE MONOPOLY CREDITS....
-
- 'It's all my own work!', said David. Aged seventeen, David had written
- many games in AMOS before. But 'Space Monopoly', one of his creations,
- stood out. Having a long period after its original birth,
- 'Space Monopoly' was released over a year after it was written. David
- still lived in the house on the hill though, and proudly asked for any
- feedback to be sent by messanger to:
-
- David Vivash
- 60 Andrew Rd
- Eynesbury
- St. Neots
- CAMBS
- PE19 2QL
-
- Everything in the menus is pretty much self explanatory, but here goes:
-
- Once the game has loaded you should see a screen with a grid on it.
- You can change the grid size to one of the three available from the
- menu. The larger the grid size, the more turns you get.
- You can also choose the maximum number of companies that can be founded
- during the game, and rename them from the 'Companies' menu.
- The preferences can then be saved.
-
- You can also view the high scores (from the preference menu (?!)).
-
- To start a game just go to the project menu and select the number of
- players you want. Once you've entered names the game will begin...
-
- During the game there are a number of options you can choose from the
- menus. 'Restart' just draws a new grid and you can start again.
- You can also get information on the game, as well as quit back to the
- main menu.
-
- The second menu can be used to give you information on the companies in
- play (Size, major shareholder, etc.)
-
- That's it I think...
-
- The description of the game may seem odd, but once you get the hang of
- it you'll see how easy it is. Really...
-
- When you have started a game you'll see there are five flashing squares.
- These determine where you can go. Just click on them to select them.
-
- If you click on a square that is next to a circle a company is created.
- If there is no circle next to it, the square turns into a diamond.
-
- You can create a company by selecting a flashing square that is next to
- a diamond.
-
- If you select a square that is next to another company the company grows
- to that square. No new company is created if it is next to another
- company.
-
- When a company has been created the player who created it gets five free
- shares in it. If a company grows the shareholders get more money
- depending on how many shares they have in it.
-
- The VALUE of a company depends on how many squares it takes up and how
- many circles the squares are next to. The following shows the starting
- values of companies started under different conditions:
-
- For each square the company takes up add $100.
-
- 1 circle - add $ 500
- 2 Circles - add $ 1000
- 3 circles - add $ 1500
-
- So if a company is started by joining two diamonds together it will
- take up two squares and hence the value of shares will be $200.
-
- As companies grow, their shares get worth more. Once they are above a
- certain limit, their value splits in half and shareholders get twice as
- many shares. And a bit of cash.
-
- Is that it? Hope so...
-
- As soon as you create a company you'll get five free shares and some
- cash dependent on the start value of the company.
-
- You'll get the option to spend this cash on any of the companies in
- play.
-
- You get asked every turn whether you want to buy shares in any
- companies but only if you have enough money to buy at least one share.
- The computer will tell you how much money you have and how many shares
- you can afford to buy. Just type in how many shares you want and
- you're off...
-
- If you select a flashing square that is next to two different companies,
- the companies will merge. This is a good thing...
-
- Each shareholder will get a bit of a cash bonus in the event of a merger
- and will get to keep their shares from the old companies for the new
- company. The company that was biggest at the time of merger will keep
- its name and colour - so all the old companies squares will be coloured
- to those of the new company. The name of the new company will be kept
- from the biggest company of the two.
-
- The company name and colour that was lost in the merger can then be
- relaunched in the normal way...
-
- Here's just a few tips to help you earn your millions:
-
- · Although I tried to balance out the size of grid/no. of goes ratio,
- you'll alway get more money if you play on the larger grids. These
- games can be slow to get going though.
-
- · On larger grids, try to open companies as close together as possible.
- This makes mergers much more easy.
-
- · Buy as many shares as you can in the $200 companies. When these merge
- with big companies the number of shares is added to the number of
- shares you had in the bigger company. Hence, $200 shares quickly
- become worth about $2000+!
-
- · If you start a game and there are hardly any circles, select 'Restart'
- from the menu. You'll get a new screen then. Having a lot of circles
- is essential if you want to be able to create a lot of companies early
- on and have their value increase very quickly.
-
- · Try and beat my high scores! No way man!
-
- Yes, it's version 1.1 !!!
-
- You might have seen the name of this game before (probably not though),
- but you wont have played it...
-
- When version 1 appeared first, the 'data' drawer was missing and there's
- no way it could run...
-
- This version will work without the data drawer, and has a significantly
- improved front end (Ooer). Then again, you wouldn't know, would you?
-